Tag: mechanics


  • Flux

    Work out beforehand what your Flux Events and Calming Events are. Some examples might be: * A check is failed (1 flux die) * A critical success or fumble is rolled (1 flux die) * Inspiration is spent (1 flux die or calm 1 dice) * A Short Rest (calm 1 …

  • Intenting

    When rolling a critical success to craft any item you may pick one Roll Type from the following list. Then choose whether the created item will grant advantage or disadvantage when used for rolls of that type. These choices are usually based on the …

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